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GRAPHITE
2007
ACM
13 years 6 months ago
Mode-splitting for highly detailed, interactive liquid simulation
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
H. Cords
GRAPHICSINTERFACE
2007
13 years 6 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...
ICCV
2007
IEEE
14 years 6 months ago
High Dynamic Range Camera using Reflective Liquid Crystal
High Dynamic Range Images (HDRIs) are needed for capturing scenes that include drastic lighting changes. This paper presents a method to improve the dynamic range of a camera by u...
Hidetoshi Mannami, Ryusuke Sagawa, Yasuhiro Mukaig...
CG
2006
Springer
13 years 4 months ago
Melting and flowing in multiphase environment
This paper presents a method to simulate the melting and flowing phenomena with different materials in multiple phases. In such a multiphase environment, solid objects are melted ...
Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Kl...