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» Load balancing for massively multiplayer online games
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IJAMC
2008
169views more  IJAMC 2008»
13 years 4 months ago
Clustering players for load balancing in virtual worlds
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distrib...
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni...
MM
2010
ACM
186views Multimedia» more  MM 2010»
13 years 4 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
NETGAMES
2006
ACM
13 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
NETGAMES
2005
ACM
13 years 10 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
DIMEA
2007
140views Multimedia» more  DIMEA 2007»
13 years 8 months ago
Cheating in networked computer games: a review
The increasing popularity of Massively Multiplayer Online Games (MMOG)
Steven Daniel Webb, Sieteng Soh