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» Local Z-Buffering Rendering in Large Complex Scenes
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VISUALIZATION
1999
IEEE
13 years 9 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
ICIP
2000
IEEE
14 years 6 months ago
Orientation Template Matching for Face Localization in Complex Visual Scenes
An important topic in face recognition as well as in video coding or multi-modal human machine interfaces is the automatic localization of faces or headand-shoulder regions in vis...
Bernhard Fröba, Christian Küblbeck
RT
2001
Springer
13 years 9 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
CGF
1999
144views more  CGF 1999»
13 years 4 months ago
Occluder Shadows for Fast Walkthroughs of Urban Environments
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and autom...
Peter Wonka, Dieter Schmalstieg
COMGEO
2007
ACM
13 years 5 months ago
On incremental rendering of silhouette maps of a polyhedral scene
We consider the problem of incrementally rendering a polyhedral scene while the viewpoint is moving. In practical situations the number of geometric primitives to be rendered can ...
Alon Efrat, Leonidas J. Guibas, Olaf A. Hall-Holt,...