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» Local Z-Buffering Rendering in Large Complex Scenes
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GCC
2004
Springer
13 years 11 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
PG
2003
IEEE
13 years 11 months ago
Breaking the Walls: Scene Partitioning and Portal Creation
In this paper we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a ...
Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or
SIGGRAPH
2010
ACM
13 years 10 months ago
Line space gathering for single scattering in large scenes
We present an efficient technique to render single scattering in large scenes with reflective and refractive objects and homogeneous participating media. Efficiency is obtained...
Xin Sun, Kun Zhou, Stephen Lin, Baining Guo
DEM
2001
Springer
198views GIS» more  DEM 2001»
13 years 10 months ago
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary infor...
Johan Hammes
HAPTICS
2005
IEEE
13 years 11 months ago
Dynamic Primitive Caching for Haptic Rendering of Large-Scale Models
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct g...
Mashhuda Glencross, Roger J. Hubbold, Ben Lyons