We present a novel shadow map parameterization to reduce perspective aliasing artifacts for both point and directional light sources. We derive the aliasing error equations for bo...
Brandon Lloyd, Naga K. Govindaraju, Cory Quammen, ...
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
This paper proposes a real-time hybrid solution between standard shadow mapping and any of the current perspective shadow mapping based methods. Existing methods are known to have...
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...