We address the problem of reasoning with instances of heterogeneously formalized ontologies. Given a set of semantic mappings, reconciling conceptual and instance level heterogenei...
The problem of model checking threads interacting purely via the standard synchronization primitives is key for many concurrent program analyses, particularly dataflow analysis. U...
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Object representation and reasoning in vector based geographic information systems (GIS) is based on Euclidean geometry. Euclidean geometry is built upon Euclid's first postu...
This is a case-study in knowledge representation. We analyze the ‘one hundred prisoners and a lightbulb’ puzzle. In this puzzle it is relevant what the agents (prisoners) know...