Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The key difficulty is that the agents may report their preferences insincerely to m...
Business processes drive the operations of an enterprise. In the past, the focus was primarily on business process design, modeling, and automation. Recently, enterprises have rea...
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism ...
In most mechanism design settings, optimal general-purpose mechanisms are not known. Thus the automated design of mechanisms tailored to specific instances of a decision scenario...