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» Lossless Compression of Already Compressed Textures
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EGH
2011
Springer
12 years 3 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
ITNG
2007
IEEE
13 years 10 months ago
Hypergraphs for Near-lossless Volumetric Compression
A hypergraphs-based image representation is already used for 2D lossless image compression. In this paper we extend this hypergraph representation on 3D-image and we add an α-tol...
Luc Gillibert, Alain Bretto
IEEECGIV
2006
IEEE
13 years 9 months ago
3D Images Compression for Multi-View Auto-Stereoscopic Displays
As auto-stereoscopic displays offer more and more different possible views, the problem of the size of the data to display is becoming more and more urging. If many 3D images com...
B. Kaufmann, M. Akil
GRAPHICSINTERFACE
2003
13 years 5 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
CGI
2003
IEEE
13 years 9 months ago
Compressing Texture Coordinates with Selective Linear Predictions
In this paper we describe a strategy for efficient predictive compression of texture coordinates. Previous works in mesh compression often claim that this mesh property can simpl...
Martin Isenburg, Jack Snoeyink