Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
A hypergraphs-based image representation is already used for 2D lossless image compression. In this paper we extend this hypergraph representation on 3D-image and we add an α-tol...
As auto-stereoscopic displays offer more and more different possible views, the problem of the size of the data to display is becoming more and more urging. If many 3D images com...
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
In this paper we describe a strategy for efficient predictive compression of texture coordinates. Previous works in mesh compression often claim that this mesh property can simpl...