In the last years several 3D model compression methods for multiresolution applications have been presented, most of them using 3D meshes. Octrees are a natural multiresolution re...
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
This paper presents an intelligent scissoring operator for meshes. Unlike common approaches that segment a mesh using clustering schemes, we introduce a method that concentrates o...
Yunjin Lee, Seungyong Lee, Ariel Shamir, Daniel Co...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...