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» Low delay streaming of computer graphics
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ICIP
2008
IEEE
14 years 6 months ago
Low delay streaming of computer graphics
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
Peter Eisert, Philipp Fechteler
DCC
2006
IEEE
14 years 4 months ago
Practical Low Delay Broadcast of Compressed Variable Bit Rate Movies
H.264 is currently the best way to compress media to achieve high quality at low bandwidth. Since its inception, technologies such as video-on-demand are increasingly realizable. ...
Neva Cherniavsky
SIGMOD
2005
ACM
162views Database» more  SIGMOD 2005»
14 years 4 months ago
Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors
We present algorithms for fast quantile and frequency estimation in large data streams using graphics processor units (GPUs). We exploit the high computational power and memory ba...
Naga K. Govindaraju, Nikunj Raghuvanshi, Dinesh Ma...
DCC
2005
IEEE
14 years 4 months ago
Very Low Frame-Rate Video Streaming For Face-to-Face Teleconference
Providing the best possible face-to-face video over low bandwidth networks is a major challenge for current teleconferencing systems especially when implementing multi-party conve...
Jue Wang, Michael F. Cohen
ASPLOS
2011
ACM
12 years 8 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...