Distributed Multi-party/Multi-stream systems require a multicast subnetwork capable of satisfying QoS constraints such as Delay and Delay Variation Bound so that the messages reac...
—Network coding is a method that promises to achieve the min-cut capacity in multicasts. However, pushing towards this gain in throughput comes with two sacrifices. Delay suffer...
In a traditional streaming system, the field of view (FOV) of an image is limited based on the FOV of the camera. One solution is the use of a pan/tilt camera, yet this is difficu...
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Abstract—Advanced network and media applications such as multimedia streaming and Internet telephony are becoming an integral part of the Internet. Reservation protocols, such as...
Hromuzd Khosravi, Daniel Reininger, Maximilian Ott...