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» Low delay streaming of computer graphics
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SI3D
1997
ACM
13 years 10 months ago
Managing Latency in Complex Augmented Reality Systems
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
Marco C. Jacobs, Mark A. Livingston, Andrei State
ISCA
1998
IEEE
126views Hardware» more  ISCA 1998»
13 years 10 months ago
Switcherland: A QoS Communication Architecture for Workstation Clusters
Computer systems have become powerful enough to process continuous data streams such as video or animated graphics. While processing power and communication bandwidth of today...
Hans Eberle, Erwin Oertli
FCCM
2000
IEEE
162views VLSI» more  FCCM 2000»
13 years 10 months ago
StReAm: Object-Oriented Programming of Stream Architectures Using PAM-Blox
Simplifying the programming models is paramount to the success of reconfigurable computing. We apply the principles of object-oriented programming to the design of stream archite...
Oskar Mencer, Heiko Hübert, Martin Morf, Mich...
IPPS
2000
IEEE
13 years 10 months ago
Congestion-Free Routing of Streaming Multimedia Content in BMIN-Based Parallel Systems
Abstract. Multimedia servers are increasingly employing parallel systems for the retrieval, scheduling and delivery of streaming multimedia content. However, given non-zero blockin...
Harish Sethu
ICN
2001
Springer
13 years 10 months ago
A System Level Framework for Streaming 3-D Meshes over Packet Networks
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
Ghassan Al-Regib, Yucel Altunbasak