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ICMCS
2000
IEEE
83views Multimedia» more  ICMCS 2000»
13 years 9 months ago
LucentVision: Converting Real World Events into Multimedia Experiences
With the widespread availability of multimedia sensors, increased computational power, and bandwidth, a new paradigm is emerging – converting real world events into multimedia e...
Gopal Sarma Pingali, Yves Jean, Agata Opalach, Ing...
ISWC
1999
IEEE
13 years 8 months ago
Situated Documentaries: Embedding Multimedia Presentations in the Real World
We describe an experimental wearable augmented reality system that enables users to experience hypermedia presentations that are integrated with the actual outdoor locations to wh...
Tobias Höllerer, John V. Pavlik, Steven Feine...
MM
2005
ACM
93views Multimedia» more  MM 2005»
13 years 10 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
MM
2003
ACM
167views Multimedia» more  MM 2003»
13 years 9 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...