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» Ludics Nets, a game Model of Concurrent Interaction
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CHI
2006
ACM
14 years 5 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CONCUR
2009
Springer
13 years 12 months ago
Encoding Asynchronous Interactions Using Open Petri Nets
Abstract. We present an encoding for (bound) processes of the asynchronous CCS with replication into open Petri nets: ordinary Petri nets equipped with a distinguished set of open ...
Paolo Baldan, Filippo Bonchi, Fabio Gadducci
WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
13 years 12 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri
ICLP
2010
Springer
13 years 9 months ago
Structured Interactive Musical Scores
Interactive Scores is a formalism for the design and performance of interactive scenarios that provides temporal relations (TRs) among the objects of the scenario. We can model TRs...
Mauricio Toro-Bermudez
DAC
1994
ACM
13 years 9 months ago
A Communicating Petri Net Model for the Design of Concurrent Asynchronous Modules
Current asynchronous tools are focussed mainly on the design of a single interface module. In many applications, one must design interacting interface modules that potentially comm...
Gjalt G. de Jong, Bill Lin