Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
We reduce JavaScript to a core calculus structured as a small-step operational semantics. We present several peculiarities of the language and show that our calculus models them. W...
—Parallel netCDF (PnetCDF) is a popular library used in many scientific applications to store scientific datasets. It provides high-performance parallel I/O while maintaining ...
Kui Gao, Wei-keng Liao, Alok N. Choudhary, Robert ...