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» MOBILE: User-Centered Interface Building
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CHI
2009
ACM
14 years 6 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
TEI
2010
ACM
126views Hardware» more  TEI 2010»
14 years 1 months ago
Light bodies: exploring interactions with responsive lights
“Light bodies” are mobile and portable, hand-held lights that respond to audio and vibration input. The motivation to build these devices is grounded in a historical reinterpr...
Susanne Seitinger, Daniel M. Taub, Alex S. Taylor
ACMACE
2005
ACM
13 years 11 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CHI
2010
ACM
13 years 11 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
ICRA
2002
IEEE
105views Robotics» more  ICRA 2002»
13 years 11 months ago
A Robotic Library System for an Off-Site Shelving Facility
This paper describes a unique robotics project, Comprehensive Access to Printed Materials (CAPM), within the context of libraries. As libraries provide a growing array of digital ...
Jackrit Suthakorn, Sangyoon Lee, Yu Zhou, Rory Tho...