This paper describes our experiences in the design and implementation of a network for security training exercises, and one such exercise. The network described herein is flexible...
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
The emergence of online games has fundamentally changed security requirements for computer games, which previously were largely concerned with copy protection. In this paper, we e...
Computer users express a strong desire to prevent attacks and to reduce the losses from computer and information security breaches. However, security compromises are common and wi...