Sciweavers

52 search results - page 3 / 11
» Making gnutella-like P2P systems scalable
Sort
View
SIGCOMM
2009
ACM
13 years 12 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
EUROPAR
2004
Springer
13 years 10 months ago
Large-Scale Deployment in P2P Experiments Using the JXTA Distributed Framework
The interesting properties of P2P systems (high availability despite peer volatility, support for heterogeneous architectures, high scalability, etc.) make them attractive for dist...
Gabriel Antoniu, Luc Bougé, Mathieu Jan, S&...
PDCN
2004
13 years 6 months ago
Caching large files by using P2P based client-cluster for web proxy cache
Many web cache systems and policies have been proposed. These studies, however, consider large sized objects less useful than small sized objects for the performance and evict the...
Kyungbaek Kim, Daeyeon Park
NSDI
2010
13 years 6 months ago
Contracts: Practical Contribution Incentives for P2P Live Streaming
PPLive is a popular P2P video system used daily by millions of people worldwide. Achieving this level of scalability depends on users making contributions to the system, but curre...
Michael Piatek, Arvind Krishnamurthy, Arun Venkata...
ATAL
2005
Springer
13 years 11 months ago
Reciprocal resource sharing in P2P environments
Peer-to-peer (P2P) systems enable users to share resources in a networked environment without worrying about issues such as scalability and load balancing. Unlike exchange of good...
Dipyaman Banerjee, Sabyasachi Saha, Sandip Sen, Pr...