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3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
13 years 10 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
ICDAR
2005
IEEE
13 years 11 months ago
Improved Text-Detection Methods for a Camera-based Text Reading System for Blind Persons
Automatic text recognition from natural images receives a growing attention because of potential applications in image retrieval, robotics and intelligent transport system. Camera...
Nobuo Ezaki, Kimiyasu Kiyota, Bui Truong Minh, Mar...
ICRA
2009
IEEE
121views Robotics» more  ICRA 2009»
13 years 12 months ago
Learning sequential visual attention control through dynamic state space discretization
² Similar to humans and primates, artificial creatures like robots are limited in terms of allocation of their resources to huge sensory and perceptual information. Serial process...
Ali Borji, Majid Nili Ahmadabadi, Babak Nadjar Ara...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 11 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 9 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim