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CG
2006
Springer
13 years 5 months ago
A survey of the marching cubes algorithm
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline, Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics 1987; 21...
Timothy S. Newman, Hong Yi
SI3D
2009
ACM
14 years 2 days ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer
PAMI
2007
336views more  PAMI 2007»
13 years 4 months ago
Topological Equivalence between a 3D Object and the Reconstruction of Its Digital Image
— Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling grid, the reconstructed digital object may have topological distortions and in ...
Peer Stelldinger, Longin Jan Latecki, Marcelo Siqu...
CGF
2005
311views more  CGF 2005»
13 years 5 months ago
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu C...