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MOBIHOC
2004
ACM
13 years 9 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
MIDDLEWARE
2007
Springer
13 years 10 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
TMM
2011
146views more  TMM 2011»
12 years 11 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
ICASSP
2009
IEEE
13 years 11 months ago
Time-sensitive behavior dynamics in multimedia fingerprinting social networks
Multimedia social network is a network infrastructure in which the social network members share multimedia contents with all different purposes. Analyzing user behavior in multime...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
ACSAC
2010
IEEE
13 years 2 months ago
Porscha: policy oriented secure content handling in Android
The penetration of cellular networks worldwide and emergence of smart phones has led to a revolution in mobile content. Users consume diverse content when, for example, exchanging...
Machigar Ongtang, Kevin R. B. Butler, Patrick Drew...