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» Matchin: eliciting user preferences with an online game
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ICML
2009
IEEE
14 years 6 months ago
Online feature elicitation in interactive optimization
Most models of utility elicitation in decision support and interactive optimization assume a predefined set of "catalog" features over which user preferences are express...
Craig Boutilier, Kevin Regan, Paolo Viappiani
HICSS
2007
IEEE
109views Biometrics» more  HICSS 2007»
14 years 2 days ago
Personality Matters: Incorporating Detailed User Attributes and Preferences into the Matchmaking Process
Finding ways of reducing undesired behavior in online interactions is at the forefront of the social computing research agenda. One promising way to reduce perceived “bad behavi...
Jens Riegelsberger, Scott Counts, Shelly Farnham, ...
UM
2005
Springer
13 years 11 months ago
User- and Community-Adaptive Rewards Mechanism for Sustainable Online Community
Abundance of user contributions does not necessarily indicate sustainability of an online community. On the contrary, excessive contributions in the systems may result in “inform...
Ran Cheng, Julita Vassileva
ATAL
2004
Springer
13 years 11 months ago
Learning User Preferences for Wireless Services Provisioning
The problem of interest is how to dynamically allocate wireless access services in a competitive market which implements a take-it-or-leave-it allocation mechanism. In this paper ...
George Lee, Steven Bauer, Peyman Faratin, John Wro...
IJAMC
2008
85views more  IJAMC 2008»
13 years 5 months ago
Scalable reputation management with trustworthy user selection for P2P MMOGs
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang