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PC
2010
196views Management» more  PC 2010»
13 years 3 months ago
Solving path problems on the GPU
We consider the computation of shortest paths on Graphic Processing Units (GPUs). The blocked recursive elimination strategy we use is applicable to a class of algorithms (such as...
Aydin Buluç, John R. Gilbert, Ceren Budak
ACCV
2010
Springer
12 years 11 months ago
Social Interactive Human Video Synthesis
In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate results using human video motion synthesis. We utilis...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...
SIAMJO
2010
100views more  SIAMJO 2010»
12 years 11 months ago
Explicit Sensor Network Localization using Semidefinite Representations and Facial Reductions
The sensor network localization, SNL , problem in embedding dimension r, consists of locating the positions of wireless sensors, given only the distances between sensors that are ...
Nathan Krislock, Henry Wolkowicz
KDD
2012
ACM
271views Data Mining» more  KDD 2012»
11 years 7 months ago
GigaTensor: scaling tensor analysis up by 100 times - algorithms and discoveries
Many data are modeled as tensors, or multi dimensional arrays. Examples include the predicates (subject, verb, object) in knowledge bases, hyperlinks and anchor texts in the Web g...
U. Kang, Evangelos E. Papalexakis, Abhay Harpale, ...