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» Measuring Permissivity in Finite Games
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CONCUR
2009
Springer
13 years 11 months ago
Measuring Permissivity in Finite Games
In this paper, we extend the classical notion of strategies in turn-based finite games by allowing several moves to be selected. We define and study a quantitative measure for pe...
Patricia Bouyer, Marie Duflot, Nicolas Markey, Gab...
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
13 years 5 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
NETGAMES
2004
ACM
13 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
13 years 9 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
IJRR
2010
185views more  IJRR 2010»
13 years 3 months ago
FISST-SLAM: Finite Set Statistical Approach to Simultaneous Localization and Mapping
The solution to the problem of mapping an environment and at the same time using this map to localize (the simultaneous localization and mapping, SLAM, problem) is a key prerequis...
Bharath Kalyan, K. W. Lee, W. Sardha Wijesoma