Sciweavers

10 search results - page 2 / 2
» Measuring and defining the experience of immersion in games
Sort
View
CHI
2004
ACM
14 years 4 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll
AUIC
2006
IEEE
13 years 10 months ago
A wearable fatigue monitoring system: application of human-computer interaction evaluation
We developed a wearable fatigue monitoring system with a high-sensitivity 2-axis accelerometer and an on-board signal processing microcontroller. The proposed system measures fain...
Soichiro Matsushita, Ayumi Shiba, Kan Nagashima
CIKM
2009
Springer
13 years 5 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
NLDB
2007
Springer
13 years 10 months ago
Automatic Issue Extraction from a Focused Dialogue
Various methodologies for structuring the process of domain modeling have been proposed, but there are few software tools that provide automatic support for the process of construc...
Koen V. Hindriks, Stijn Hoppenbrouwers, Catholijn ...
JSS
2006
127views more  JSS 2006»
13 years 4 months ago
An approach to feature location in distributed systems
This paper describes an approach to the feature location problem for distributed systems, that is, to the problem of locating which code components are important in providing a pa...
Dennis Edwards, Sharon Simmons, Norman Wilde