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» Measuring vection in a large screen virtual environment
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APGV
2005
ACM
13 years 10 months ago
Measuring vection in a large screen virtual environment
Betty J. Mohler, William B. Thompson, Bernhard E. ...
APGV
2005
ACM
141views Visualization» more  APGV 2005»
13 years 10 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
VRST
2006
ACM
13 years 10 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
VR
2009
IEEE
172views Virtual Reality» more  VR 2009»
13 years 11 months ago
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays
How do users of virtual environments perceive virtual space? Many experiments have explored this question, but most of these have used head-mounted immersive displays. This paper ...
Eric Klein, J. Edward Swan II, Gregory S. Schmidt,...
APGV
2010
ACM
301views Visualization» more  APGV 2010»
13 years 8 months ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...