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» Merging Hierarchies Using Object Placement
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TOG
2010
117views more  TOG 2010»
13 years 9 days ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
ICCV
2007
IEEE
14 years 7 months ago
Correspondence Establishment in Statistical Modeling of Shapes with Arbitrary Topology
Correspondence establishment is a key step in statistical shape model building. There are several automated methods for solving this problem in 3D, but they usually can only handl...
Ekaterina Syrkina, Gábor Székely, Mi...
ATAL
2005
Springer
13 years 11 months ago
From team plan to individual plans: a petri net-based approach
This paper focuses on a framework for representing a team plan and its projections on individual agents. The team plan is represented with a coloured Petri net. Using the implicit...
Olivier Bonnet-Torrés, Catherine Tessier
VISUALIZATION
1997
IEEE
13 years 9 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...