We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...
Our goal is to segment a video sequence into moving objects and the world scene. In recent work, spectral embedding of point trajectories based on 2D motion cues accumulated from ...
In this paper, we propose a blind watermarking algorithm for 3D meshes. The proposed algorithm embeds spectral domain constraints in segmented patches. After aligning the 3D object...
Ming Luo, Kai Wang, Adrian G. Bors, Guillaume Lavo...
We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...