Human motion can be seen as a type of texture pattern. In this paper, we adopt the ideas of spatiotemporal analysis and the use of local features for motion description. movements...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
In this paper we address the problem of estimating and analyzing the motion in image sequences that involve fluid phenomena. In this context standard motion estimation techniques ...
Aerial video provides strong cues for automatic road extraction that are not available in static aerial images. Using stabilized (or geo-referenced) video data, capturing the dist...