We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
We develop a framework for 3?D shape and motion recovery of articulated deformable objects. We propose a formalism that incorporates the use of implicit surfaces into earlier robo...
This paper addresses object tracking in ultrasound images using a robust multiple model tracker. The proposed tracker has the following features: 1) it uses multiple dynamic models...
We present a closed form solution to the nonrigid shape and motion (NRSM) problem from point correspondences in multiple perspective uncalibrated views. Under the assumption that t...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...