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» Metaphone: machine aesthetics meets interaction design
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ICCAD
1992
IEEE
137views Hardware» more  ICCAD 1992»
13 years 8 months ago
Equivalent design representations and transformations for interactive scheduling
High-level synthesis (HLS) requires more designer interaction to better meet the needs of experienced designers. However, attempts to create a highly interactive synthesis process...
Roger P. Ang, Nikil D. Dutt
DIGRA
2005
Springer
13 years 10 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
HUC
1999
Springer
13 years 8 months ago
The Children's Machines: Handheld and Wearable Computers Too
In this paper we describe the material of a construction kit designed to allow children to build their own handheld and wearable devices to meet their interests and passions. Child...
Bakhtiar Mikhak, Fred Martin, Mitchel Resnick, Rob...
IJMMS
1998
153views more  IJMMS 1998»
13 years 4 months ago
Brahms: simulating practice for work systems design
A continuing problem in business today is the design of human-computer systems that respect how work actually gets done. The overarching context of work consists of activities, wh...
William J. Clancey, Patricia Sachs, Maarten Sierhu...
CHI
2009
ACM
14 years 5 months ago
Designable visual markers
Visual markers are graphic symbols designed to be easily recognised by machines. They are traditionally used to track goods, but there is increasing interest in their application ...
Enrico Costanza, Jeffrey Huang