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IVA
2009
Springer
13 years 11 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
CHI
2008
ACM
14 years 4 months ago
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Motion constraints providing guidance for 3D navigation have recently been suggested as a way of offloading some of the cognitive effort of traversing complex 3D environments on a...
Niklas Elmqvist, Mihail Eduard Tudoreanu, Philippa...
CORR
2010
Springer
132views Education» more  CORR 2010»
13 years 1 months ago
Integrating digital human modeling into virtual environment for ergonomic oriented design
Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the ...
Liang Ma, Damien Chablat, Fouad Bennis, Bo Hu, Wei...
ACSC
2006
IEEE
13 years 10 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ACMACE
2006
ACM
13 years 10 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita