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TOG
2008
82views more  TOG 2008»
13 years 5 months ago
Practical modeling and acquisition of layered facial reflectance
We present a practical method for modeling layered facial reflectance consisting of specular reflectance, single scattering, and shallow and deep subsurface scattering. We estimat...
Abhijeet Ghosh, Tim Hawkins, Pieter Peers, Sune Fr...
CGF
2005
136views more  CGF 2005»
13 years 5 months ago
Practical CFD Simulations on Programmable Graphics Hardware using SMAC
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
Carlos Eduardo Scheidegger, João Luiz Dihl ...
CVPR
2008
IEEE
14 years 7 months ago
Modulated phase-shifting for 3D scanning
We present a new 3D scanning method using modulated phase-shifting. Optical scanning of complex objects or scenes with significant global light transport, such as subsurface scatt...
Tongbo Chen, Hans-Peter Seidel, Hendrik P. A. Lens...
SIGGRAPH
2003
ACM
13 years 10 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
IPOM
2007
Springer
13 years 11 months ago
Measurement and Analysis of Intraflow Performance Characteristics of Wireless Traffic
It is by now widely accepted that the arrival process of aggregate network traffic exhibits self-similar characteristics which result in the preservation of traffic burstiness (hig...
Dimitrios P. Pezaros, Manolis Sifalakis, David Hut...