This paper addresses the problem of image-based surface reconstruction. The main contribution is the computation of the exact derivative of the reprojection error functional. This...
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
Geometric reconstruction problems in computer vision can be solved by minimizing the maximum of reprojection errors, i.e., the L-norm. Unlike L2-norm (sum of squared reprojection ...
It is well-known that forward motion induces a large number of local minima in the instantaneous least-squares reprojection error. This is caused in part by singularities in the e...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...