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CHI
2009
ACM
14 years 5 months ago
Shapewriter on the iphone: from the laboratory to the real world
We present our experience in bringing ShapeWriter, a novel HCI research product, from the laboratory to real world users through iPhone's App Store. Keywords mobile, iPhone, ...
Shumin Zhai, Per Ola Kristensson, Pengjun Gong, Mi...
HUC
2011
Springer
12 years 4 months ago
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
A key challenge of data-driven social science is the gathering of high quality multi-dimensional datasets. A second challenge relates to design and execution of structured experim...
Nadav Aharony, Wei Pan, Cory Ip, Inas Khayal, Alex...
ISWC
1999
IEEE
13 years 9 months ago
Situated Documentaries: Embedding Multimedia Presentations in the Real World
We describe an experimental wearable augmented reality system that enables users to experience hypermedia presentations that are integrated with the actual outdoor locations to wh...
Tobias Höllerer, John V. Pavlik, Steven Feine...
DSRT
2003
IEEE
13 years 10 months ago
Real Time Inspection of Hidden Worlds
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Alois Ferscha, Markus Keller
EHCI
2001
13 years 6 months ago
Mobile Collaborative Augmented Reality: The Augmented Stroll
Abstract. The paper focuses on Augmented Reality systems in which interaction with the real world is augmented by the computer, the task being performed in the real world. We first...
Philippe Renevier, Laurence Nigay