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GRAPHITE
2007
ACM
13 years 6 months ago
Mode-splitting for highly detailed, interactive liquid simulation
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
H. Cords
VMV
2004
167views Visualization» more  VMV 2004»
13 years 6 months ago
Rendering and Simulation of Liquid Foams
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Martin Sunkel, Jan Kautz, Hans-Peter Seidel
TOG
2012
209views Communications» more  TOG 2012»
11 years 7 months ago
Animating bubble interactions in a liquid foam
Bubbles and foams are important features of liquid surface phenomena, but they are difficult to animate due to their thin films and complex interactions in the real world. In par...
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang, Zhong...
ISPASS
2009
IEEE
13 years 11 months ago
GARNET: A detailed on-chip network model inside a full-system simulator
Until very recently, microprocessor designs were computation-centric. On-chip communication was frequently ignored. This was because of fast, single-cycle on-chip communication. T...
Niket Agarwal, Tushar Krishna, Li-Shiuan Peh, Nira...
CONCURRENCY
1998
115views more  CONCURRENCY 1998»
13 years 4 months ago
Falcon: On-line monitoring for steering parallel programs
Abstract Advances in high performance computing, communications, and user interfaces enable developers to construct increasingly interactive high performance applications. The Falc...
Weiming Gu, Greg Eisenhauer, Karsten Schwan, Jeffr...