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» Model Simplification Through Refinement
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SI3D
1999
ACM
13 years 10 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan
3DIM
2005
IEEE
13 years 11 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
AFRIGRAPH
2009
ACM
13 years 9 months ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain
CG
2008
Springer
13 years 5 months ago
A simple and flexible framework to adapt dynamic meshes
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
Fernando de Goes, Siome Goldenstein, Luiz Velho