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» Model generation issues in a simulation support environment
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VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 3 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
WSC
2008
13 years 7 months ago
Enhanced Bandwidth-Delay Based Routing Algorithm for a packet-switched virtual call centre environment
Traditionally call centres were based on circuit-switched systems. But with the advancement of communication technologies, call centres have shifted to packet-switched systems. Th...
Akinbola Adetunji, Hadi Larijani
WSC
2004
13 years 6 months ago
A Scenario Generation Tool for DDF Simulation Testbeds
An interactive tool has been developed for visualizing and creating scaled battlefield based scenarios for use in a simulation testbed to develop and test distributed data fusion ...
Govindarajan Srimathveeravalli, Navneeth Subramani...
WSC
1997
13 years 6 months ago
Simulation-based Planning for Multi-Agent Environments
One of the key issues in reasoning with multiple interacting intelligent agents is how to model and code the decision making process of the agents. In Artificial Intelligence (AI...
Jin Joo Lee, Paul A. Fishwick
ANSS
2003
IEEE
13 years 10 months ago
An ns-based Bluetooth Topology Construction Simulation Environment
Bluetooth is an emerging technology in wireless applications, and many related issues are yet to be explored both in academia and industry. Because of the complexity and the dynam...
Chia-Jui Hsu, Yuh-Jzer Joung