Language is sensitive to both semantic and pragmatic effects. To capture both effects, we model language use as a cooperative game between two players: a speaker, who generates an...
For effective training of acoustic and language models for spontaneous speech such as meetings, it is significant to exploit the texts available in a large scale, which may not b...
In this paper we present an approach to recognition confidence scoring and a set of techniques for integrating confidence scores into the understanding and dialogue components of ...
Timothy J. Hazen, Stephanie Seneff, Joseph Polifro...
We present a first step towards a model of speech generation for incremental dialogue systems. The model allows a dialogue system to incrementally interpret spoken input, while si...
The performance of peer-to-peer systems depends on the level of cooperation of the system's participants. While most existing peer-to-peer architectures have assumed that user...