Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Social judgment is a process of social explanation whereby one identifies which entities deserve credit or blame for multiagent activities. Such explanations are a key aspect of i...
This paper uses an unsupervised model of grounded language acquisition to study the role that social cues play in language acquisition. The input to the model consists of (orthogr...
Busy, active adults often do not have the time or ability to study in traditional, face-to-face classroom settings. In addition, adult learners may need access to content or exper...
Guidebots, or animated pedagogical agents, can enhance interactive learning environments by promoting deeper learning and improve the learner's subjective experience. Guidebo...