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» Modeling Software Evolution with Game Theory
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FSTTCS
2007
Springer
13 years 11 months ago
A Theory for Game Theories
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
Michel Hirschowitz, André Hirschowitz, Tom ...
CSSE
2008
IEEE
13 years 11 months ago
A Markov Game Theory-Based Risk Assessment Model for Network Information System
—Risk assessment is a very important tool to acquire a present and future security status of the network information system. Many risk assessment approaches consider the present ...
Cui Xiaolin, Xiaobin Tan, Zhang Yong, Hongsheng Xi
AAMAS
2002
Springer
13 years 5 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
CSEE
2006
Springer
13 years 9 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
ENTCS
2008
114views more  ENTCS 2008»
13 years 5 months ago
Maintaining Coherence Between Models With Distributed Rules: From Theory to Eclipse
Integrated Development Environments supporting software and model evolution have to deal with the problem of maintaining coherence between code and model despite changes which may...
Paolo Bottoni, Francesco Parisi-Presicce, Simone P...