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» Modeling Textured Motion : Particle, Wave and Sketch
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ECCV
2002
Springer
14 years 6 months ago
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
Abstract. This paper addresses the problem of probabilistically modeling 3D human motion for synthesis and tracking. Given the high dimensional nature of human motion, learning an ...
Hedvig Sidenbladh, Michael J. Black, Leonid Sigal
SIGGRAPH
1996
ACM
13 years 9 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...
NPAR
2000
ACM
13 years 9 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
SMI
2010
IEEE
167views Image Analysis» more  SMI 2010»
13 years 3 months ago
RBF Dipole Surface Evolution
—The level set method can implement a wide variety of shape modeling operations (e.g. offsetting, skeletonization, morphing, blending, smoothing, sharpening, embossing, denoising...
Yuntao Jia, Xinlai Ni, Eric Lorimer, Michael Mulla...
GRAPHICSINTERFACE
1996
13 years 6 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas