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» Modeling a Wearable Full-body Motion Capture System
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IVA
2009
Springer
13 years 11 months ago
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
Abstract. Effective speakers engage their whole body when they gesture. It is difficult, however, to create such full body motion in animated agents while still supporting a large...
Pengcheng Luo, Michael Kipp, Michael Neff
3DPH
2009
163views Healthcare» more  3DPH 2009»
13 years 6 months ago
Discriminative Human Full-Body Pose Estimation from Wearable Inertial Sensor Data
Abstract. In this paper, a method is presented that allows reconstructing the full-body pose of a person in real-time, based on the limited input from a few wearable inertial senso...
Loren Arthur Schwarz, Diana Mateus, Nassir Navab
CVPR
2007
IEEE
14 years 7 months ago
Tracking-as-Recognition for Articulated Full-Body Human Motion Analysis
This paper addresses the problem of markerless tracking of a human in full 3D with a high-dimensional (29D) body model. Most work in this area has been focused on achieving accura...
Patrick Peursum, Svetha Venkatesh, Geoff A. W. Wes...
AUGHUMAN
2011
13 years 1 days ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
FGR
2006
IEEE
197views Biometrics» more  FGR 2006»
13 years 11 months ago
A Full-Body Gesture Database for Automatic Gesture Recognition
This paper presents a full-body gesture database which contains 2D video data and 3D motion data of 14 normal gestures, 10 abnormal gestures and 30 command gestures for 20 subject...
Bon-Woo Hwang, Sungmin Kim, Seong-Whan Lee