This paper presents a complete framework for creating a speechenabled avatar from a single image of a person. Our approach uses a generic facial motion model which represents defo...
We present a method to generate mouth animations coupled with moderate movements of the head. Our method uses a coarse 2D textured mesh representation of images. With hardware tex...
We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and mod...
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...