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WSC
2007
13 years 7 months ago
Work smarter, not harder: guidelines for designing simulation experiments
We present the basic concepts of experimental design, the types of goals it can address, and why it is such an important and useful tool for simulation. A well-designed experiment...
Susan M. Sanchez
CONTEXT
2007
Springer
13 years 11 months ago
Activity Systems and Context Working as Core Concepts in Modeling Socio-Technical Systems
Current modeling approaches in the field of learning and work resemble the notion of workflows and hence fall short in describing the situated and socially mediated nature of pract...
Heidrun Allert, Christoph Richter
CSCW
2006
ACM
13 years 11 months ago
The practical indispensability of articulation work to immediate and remote help-giving
This paper argues that the design of remote help-giving systems should be grounded in articulation work and the methodical ways in which help-givers and help-seekers coordinate th...
Andy Crabtree, Jacki O'Neill, Peter Tolmie, Stefan...
HICSS
2009
IEEE
114views Biometrics» more  HICSS 2009»
13 years 9 months ago
Groupware for Design: An Interactive System to Facilitate Creative Processes in Team Design Work
Creativity as modeled using the recluse genius paradigm fails to recognize the necessity and value of the collaborative aspects involved. Enhancing the creative output of teams wi...
Arjun Venkataswamy, Rajinder Sodhi, Yerkin Abdildi...
ITS
2010
Springer
178views Multimedia» more  ITS 2010»
13 years 10 months ago
Learning What Works in ITS from Non-traditional Randomized Controlled Trial Data
The traditional, well established approach to finding out what works in education research is to run a randomized controlled trial (RCT) using a standard pretest and posttest desig...
Zachary A. Pardos, Matthew D. Dailey, Neil T. Heff...