This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
We present a method for solving the global illumination problem for synthetic diffuse objects. The approach generates realistic shading for applications where a synthetic object i...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....