Sciweavers

202 search results - page 1 / 41
» Modeling collision avoidance behavior for virtual humans
Sort
View
ATAL
2010
Springer
13 years 5 months ago
Modeling collision avoidance behavior for virtual humans
In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share th...
Stephen J. Guy, Ming C. Lin, Dinesh Manocha
IVA
2010
Springer
13 years 3 months ago
A Velocity-Based Approach for Simulating Human Collision Avoidance
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
Ioannis Karamouzas, Mark H. Overmars
CGF
2000
96views more  CGF 2000»
13 years 4 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
CGF
2002
108views more  CGF 2002»
13 years 4 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
AGENTS
2000
Springer
13 years 8 months ago
From one virtual actor to virtual crowds: requirements and constraints
A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a ...
Soraia Raupp Musse, Daniel Thalmann