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» Modeling of Bodies and Clothes for Virtual Environments
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CW
2004
IEEE
13 years 8 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
MIRAGE
2009
Springer
13 years 11 months ago
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
In this paper, we describe a dynamic texture overlay method from monocular images for real-time visualization of garments in a virtual mirror environment. Similar to looking into a...
Anna Hilsmann, Peter Eisert
WSCG
2004
138views more  WSCG 2004»
13 years 6 months ago
Efficient Clothing Fitting from Data
A major drawback of shopping for clothes on-line is that the customer cannot try on clothes and see if they fit or suit them. One solution is to display clothing on an avatar, a 3...
Marco Gillies, Daniel Ballin, Balázs Csan&a...
JDCTA
2010
347views more  JDCTA 2010»
12 years 11 months ago
Application of 3D body scanning technology to human measurement for clothing Fit
Complications with garment sizing and poor fit inconvenience many consumers who become dissatisfied with such provision on the high street. It is evident that human measurement an...
Phoebe R. Apeagyei
3DIM
2003
IEEE
13 years 10 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...