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» Modeling player session times of on-line games
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CORR
2002
Springer
108views Education» more  CORR 2002»
13 years 5 months ago
Learning to Play Games in Extensive Form by Valuation
Game theoretic models of learning which are based on the strategic form of the game cannot explain learning in games with large extensive form. We study learning in such games by ...
Philippe Jehiel, Dov Samet
MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 5 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
DIS
2009
Springer
13 years 3 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
CG
2008
Springer
13 years 7 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom
SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
13 years 5 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey