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PLDI
2012
ACM
11 years 7 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
ASPLOS
2011
ACM
12 years 8 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
OOPSLA
2009
Springer
13 years 11 months ago
A concurrent dynamic analysis framework for multicore hardware
Software has spent the bounty of Moore’s law by solving harder problems and exploiting abstractions, such as highlevel languages, virtual machine technology, binary rewritdynami...
Jungwoo Ha, Matthew Arnold, Stephen M. Blackburn, ...
PPOPP
2009
ACM
14 years 5 months ago
OpenMP to GPGPU: a compiler framework for automatic translation and optimization
GPGPUs have recently emerged as powerful vehicles for generalpurpose high-performance computing. Although a new Compute Unified Device Architecture (CUDA) programming model from N...
Seyong Lee, Seung-Jai Min, Rudolf Eigenmann
SIGGRAPH
2000
ACM
13 years 9 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...